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That makes Recoil one of those cards that has a hard time being bad until the point when your opponent has extra lands they can hold in their hand in order to discard them, at which point most decks that run Recoil are either using that as an excuse to crank up the discard engine or more likely happy enough to have survived this long that they don't care
You gain the ability to cast Wish 1d3 times
Cards like Halo Fountain can give you an alternate win condition if you have strength in numbers
If you go wide, Silas can get back token makers and other value cards to keep the deck humming